Still in FoA the giant stone skill did not bring anything good to the DK Stamina, a skill that should be a new spam skill for the DK instead involves a small pause to be activated and it is clear that in terms of LA and weaving something will be lost + confusion in the rotation . So even if the DK Stamina can make a good contribution to the total dps in the trial group I can say with certainty that he is not currently in great shape, and also the skills that could help his dps, such as Noxius Breath, are not so incisive. In conclusions the DK Stamina can reach an acceptable dps but has lost its charm at the moment.
-In the link you will find the skills i used Open in a new window DK Stamina
-LA-> Barbed Trap (Once every 2 rotation)-> LA-> Venomous Claw-> LA-> Consuming Trap-> LA-> Stone Giant (x time with LA)
- This just for give you an idea of the rotation, its a dynamic rotation! you have to update the skills when go in cd and swap the weapons accordingly; -Remember that under the boss's 50% life you can use the skill Executioner but always update the skill Stone Giant every 3 skills.
vMA RUN SKILLS 1° BAR -SHROUDED DAGGER -VENOMOUS CLAW -RENDING SLASH -VIGOR -CAMOUFLAGED HUNTER -ULTIMATE: Flawless Drawnbreaker
2° BAR -CONSUMING TRAP -POISON INJECTION -ARROW BARRAGE -GREEN DRAGON BLOOD -CAMOUFLAGED HUNTER -ULTIMATE: Standard of Might
-As Monster set for the vet Malestrom Arena there are others variables monster set that can be used: Vet Maelstrom Arena Monster Set Open in a new window Might Chudan - Ruin of Mazzatun vet dungeon Slimecraw - Wayrest Sewers I vet dungeon