In FoA the Templar Magicka in terms of dps has remained almost unchanged in my opinion, the rotation always remains fast and dynamic and the recovery of magicka with CPs above 1200 has improved in my opinion. The ranged configuration is less used but in any case the use of the Elemental Weapon skill in that case is fundamental, but it is a difficult skill to use that will make less experienced players lose a lot of dps (like me :D). The melee configuration, the one with Puncturing Sweep to be clear, is the one + used for the moment, and is the one that allows the use of the vampire configuration (excellent for less dynamic fights). The gear in which the dummie tests were done with the Templar Magicka in FoA is the Mechanical Acuity + Siroria with the dual wield configuration to increase the spell crit; other combinations that work well are: Medusa/Siroria, Mother's Sorrow/Medusa -> you will find some examples in the Magicka DD Gear channel. Regarding the vampire build some things must be said: -is a build that only works in melee and in the static fight; -is a build that will give you a higher dps by using the Puncturing Sweep skill
MY VAMPIRE SKILLS BAR 1° BAR -Radiant Oppression -Puncturing Sweep -Purifying Light -Simmering Frenzy -Inner Light ULTIMATE: Shooting Star 2° BAR -Solar Barrage -Elemental Blockade -Blazing Spear -Channeled Focus/Structured Entropy -Inner Light ULTIMATE: Crescent Sweep
Of course vampirism must be maintained in stage 1/2, or the cost for your not vampire skills will be too high.
In the link below you will find my skills bar for the Templar Magicka. Open in a new window! Templar Magicka
-LA-> Purifying Light-> LA-> Blazing Spear-> LA-> Puncturing Sweep (x time with LA, until skill in 2° bar go in cd)-> or Radian Oppression (below 25% of the target hp) Swap
-If the rotation is done correctly (just to give you the idea), you should update the elemental blockade 1 time on 2 swaps, but of course it is a dynamic rotation and above is just a simplication (always for give you the idea); -La rotation in ranged is the same, but of course you have to change the skill; -In the finisher phase (below 25%) radiant oppression is used instead of the spam skill; -In the finisher phase, do not update the solar barrage and blazing spear below 10% of hp of the target; - You can use the addon "HowToBeam" that going to tell you through screen text when start to use the Radiant Opression skill, but is not update, check it.
VAMPIRE ROTATION -The rotation with the vampire is similar, except that the "Simmering Frenzy" skill will be active, in a group you can keep it active for 2 swap in the first bar, in dummi tests it can remain active only during the spam in the first bar of the skills "Puncturing Sweep "; -The "Blazing Spear" skill will be on the 2nd bar, vampires can't have everything.