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#13844929 Aug 26, 2018 at 10:25 PM · Edited over 1 year ago
Guild Master
59 Posts
The DK magicka is a bit broken, not like its cousin stamina anyway, it reaches a good dps in the dummie test but in reality there is a large consumption of magicka and the use of all its skills can result in a large loss of dps, not to mention the fact that it's melee.
The build is easy and widely used:
Zaan + Siroria + Mother's Sorrow -> Thief mundus
I personally have always loved this class but need some changes (hoped they don't make the same changes they did for DK Stamina).


In the link you will find the skills i used:
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DK Magicka

MAGICKA DDs GEAR
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Magicka DDs Gear

RACE
High Elf
Dark Elf
Khajiit
Breton (+sustain-spellpower)

ATTRIBUTES
64 in Magicka

MUNDUS
The Shadow, increase the Critical Damage
The Thief, increase the Spell Critical

DRINK - for Trials and vet DLC Dungeons
-Clockwork Citrus Filet: (Max Health, Max Magicka, Magicka Recovery) - Red Meat + Lemon + Frost Mirriam + Perfect Roe
-Ghastly Eye Bowl: (Max Magicka, Magicka Recovery) - Worms, Fleshfly Larva, Bananas, Rose; to be used for the dummie test!

Potions:
Essence of Spell Power (Lady's Smock, Water Hyacint, Corn Flower);

SKILLS
1 BAR
-Burning Embers
-Molten Whip
-Engulfing Flames
-Flame of Oblivion
-Inner Light
ULTIMATE: Shooting Star

2 BAR
-Degeneration
-Unstable Wall
-Eruption
-Barbed Trap
-Scalding Rune Engulfing Flames
ULTIMATE: Standard of Might/ Elemental Rage

-Barbed Trap skill is just for consume less magicka, if you wish you can use here even the skill of Psijic Order, the Channeled Acceleration but you going to consume more magicka in the rotation.

ALTERNATIVE SET FOR THE DK MAGICKA:
BODY SET:
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Silks of the Sun - zone set Stonefalls

ROTATION

-LA-> Barbed Trap-> LA-> Eruption-> LA-> Scalding Rune-> Unstable Wall-> LA-> Degeneration->
SWAP

-LA-> Engulfing Flames-> LA-> Burning Embers-> LA-> Flame of Oblivion-> LA-> Molten Whip (x2/3 time with LA)
SWAP

-REPEAT

-This is just an example to make it understand that it is a dynamic rotation, in which through the swap of the bar you will have to maintain the active skills without going into overcasting;
-Always keep buffs active and use the ultimate only with active buffs.


MAELSTROM SKILLS
FIRST BAR:
-Molten Whip
-Degeneration
-Burning Embers
-Engulfing Flames
-Inner Light
ULTIMATE: Elemental Rage

SECOND BAR:
-Volatile Armor/Coagulating Blood
-Draw Essence
-Unstable Wall
-Harness Magicka/Dampen Magic
-Elemental Drain
ULTIMATE: Standard of Might

-As Monster set for the vet MA there are other variables monster set that can be used:
Vet Maelstrom Arena Monster Set
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Might Chudan - Ruin of Mazzatun vet dungeon
Slimecraw - Wayrest Sewers I vet dungeon
+0
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